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![]() Once you abort them they're gone forever. Side Quest: These quests are abortable extras.Like Story Quests, these cannot usually be aborted. Bonus Quest: There are 3 bonus areas in the game: EMA Barbarian line, LMA Princess Myciena line, and Industrial Age Canada/Mexico line.Story Quest: The main storyline of the game - this will *usually* consume one of the quest slots and is usually not abortable (occasionally they'll allow it to be aborted as a form of making a decision : complete this quest to do A or abort this quest to do B).These 3 quest slots will contain one of 4 types of quests: You get the third permanently *just* before you unlock the LMA bonus quest series. You gain a third for the first time when you unlock the EMA bonus quest series - but it will only be occupied by those bonus quests and go away once you're completed. Shortly into bronze age you pick up a second. When you first start the game you just have one. The game has up to 3 quest slots in the "Story" tab at any given point in time. Intertwined with the great building is the game's recurring quest system, so I should take some time to explain that first. ![]() When should you build it? How high should you take it? "It's complicated". ![]() Pretty much every top player has one, but it's relied on to different extents. This building is one of the great "not-so-secrets" of longtime players. ![]()
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